NPC minds for games

Characters with lives of their own.

Samskriti gives every character in your game a mind. They notice, remember, talk and change, all on their own.

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Scroll to play through three worlds

Level 1 · Neon City // They notice

What they see and hear becomes theirs.

A fight breaks out on the sidewalk. A kid saw it. Someone behind the kiosk only heard it, and turned to look.

Level 1 · Neon City // They remember

They don’t forget who did what.

Later, at the noodle stall, the one who heard it walks past the one who did it, and gives them a little more room.

Level 2 · Old City // They talk

News travels the way it does in real life.

A different game, the same minds. Word of a quarrel crosses the square person to person: the first to hear it believe it, the ones who hear it third-hand doubt it, and it comes back to the one who started it.

Level 3 · Forest Village // They change

What they live through shapes who they become.

Two siblings stood side by side at the fire. Only one of them saw the fight. Watch how they walk home.

Any world // For studios

One set of minds. Any world you build.

Meet them

Come meet the characters.

Thirty minutes, live, with the characters themselves.

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